Around the Classroom In 80 Games: Campaign Trail

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It’s election year here in the US and for the next couple of weeks, I’m going to detail an assortment of board games with election themes that one might use in classroom settings. Nearly all of these games are going to work just fine in a high school setting. I don’t know of any election-themed board games that are appropriate as published for elementary school students.

 

What’s good about this week’s game - Campaign Trail, published in 1983 by GDW and long out of print - is that it would be totally accessible to a middle school audience. In fact, it’s probably better for middle school students than for high schoolers. To its credit, it is just about the right length for what it is. It shouldn’t require much more than an hour to play this all the way through.

Campaign Trail, as a roll-and-move game, simulates the grinding quality of campaigns very effectively. It also does a good job of representing the value of successful planning. Its gameplay is very straightforward. I played the heck out of this game in the 1980s and enjoyed it because it did reward planning.

The game features a number of random event cards that captures pretty well the vicissitudes of a national campaign. Unlike Candidate, it isn’t very good with representing money in American politics and it doesn’t care at all about issues, identity or ideology.

If you can find a copy of Campaign Trail, you might use it in your classroom to:

  • help your students understand the sheer size and scope of the United States and how easy it would be for a candidate to struggle to get his/her message to be understood across the full breadth of the country. It doesn’t hurt that the game makes air travel somewhat exotic and can serve to help the student understand the nature of retail politics before the air age was fully emerged.
  • investigate how candidates had to position themselves near larger cities in order to maximize their votes.
  • help students understand rudimentary polling. As candidates win states based largely on their visits to those states, a candidate needs to be able to discern how close they are to their opponents in a variety of states and determine whether that state could be won.
  • provide a framework in which to jury rig part of the game. One could have students create candidates that would give the game greater subtlety and personality, for instance.

Around the Classroom In 80 Games: Candidate

Candidate. From: https://boardgamegeek.com/image/266101/candidate

Candidate. From: https://boardgamegeek.com/image/266101/candidate

It’s election year here in the US and for the next couple of weeks, I’m going to detail an assortment of board games with election themes that one might use in classroom settings. Nearly all of these games are going to work just fine in a high school setting. I don’t know of any election-themed board games that are appropriate as published for elementary school students.

The problem with election games lies in the complexity of what they’re trying to represent. Elections in the United States are vexingly complicated and long. There are intersections of questions about money, policy, character and history in play as well as sometimes significant differences region-to-region and state-to-state. These differences are quite difficult to model. As a result, games generally ignore them. This leads, unfortunately, to a situation where the game is really only modeling one aspect of the broader election experience. This isn’t necessarily bad, but it’s worth noting.

Candidate, published in 1991 by Avalon Hill, does a good job of modeling two aspects of the campaign: the importance of money and the transitory power of scandal to temporarily derail a campaign. The object of this and nearly all election games in the United States is to get to 270 electoral votes. This one is no different. It plays quickly and is pretty engaging, even though it is not a particularly thorough representation of federal election politics. It’s closer in some respects to a simulation of the primary process if the primaries were held according to the same rules that elections are held under.

I would use Candidate in the classroom:

  • to give students a feel for how the money race in American politics works. Sometimes it really is a matter of simply having enough cash to hold on through rough patches and to wait for the news cycle to break against your opponents.
  • to give students a very general feel of the rough-and-tumble of a campaign season. Each player has 5 cards normally to play in a particular context (there are rules by which a player gets more cards, but most players have only 5). How to manage those cards, this resources? If you blanket the campaign with scandals in the first pass, will you inadvertently create an opening for an otherwise weak opponent?
  • to help students understand the relationship between lower electoral vote states and higher ones. Because this game pays no attention to issues or ideology, it’s useful to understanding electoral politics as a purely numbers game. It’s more like a primary simulator in this regard as well, as it comes closer to capturing the flavor of Barack Obama’s 2008 primary win (by cobbling together delegates from lots of smaller states).