In this session, we will play games together and learn how the mechanics of these games might be directly incorporated into lesson planning. Limited in size to allow everyone a chance to get in the game!
In this session, participants will have an opportunity to explore the Mimicry mechanic in greater detail. In essence, this mechanic is looking at roleplaying, identity, character and so forth in building meaningful game experiences. How might you use these in your own classroom?
In this session, participants will learn the basics of classroom gamification. What are games at their heart? How do they work? What are the critical mechanics I need to know in order to do this effectively? And what should I say to critics?
In collaboration with LfG, this is the last of four sessions on game design. In this session, I will speak broadly about gamification and the principles of gamification that you might use to transform nearly anything you do. After a lecture section, we will devote ourselves to playing a few different games to understand these concepts through play.
In collaboration with LfG, I will be presenting four sessions, one every Monday, on topics in Game Design. This week's topic is an in-depth consideration of the four core mechanics that are present in some way in every game. Agon, Alea, Mimicry and Ilinx - skill, luck, identity and disorientation. How these fit together makes your game what it is. Come play with us!
In collaboration with LfG Brookline, I'm going to be speaking every Monday in April. This week's session focuses on building realistic, rich and deep cultures for your roleplaying games. This will help you not only write more effectively, but also be a more effective gamemaster. This session will help you also if you're more interested in writing sci-fi/fantasy than writing game materials.
In collaboration with the Looking For Group co-work space in Brookline, I'm going to be discussing the basics of what makes games work and how you can use that to create great games. Not a technical session on video games. Rather, core principles that, if you use them, will help you design more effectively.
In this session, I will share with the participants the strategies and structures required to transform your class into an experience akin to a massively multiplayer online game like World of Warcraft, Lord of the Rings Online or EVE Online. Ample time will be provided to workshop ideas that come from the audience. Check the GenCon program for the room.
This two-hour session will be an opportunity for a small number of participants to play some games together and drill down deeply into the mechanics that makes these games great and how to translate them into classroom teaching and learning practice. I will bring the games. Check the GenCon program for the room.
In "From Action Points to Worker Placement," I share strategies for using a number of board game mechanics to spice up learning in your gamified classroom. These mechanics are uniquely suited to a single-class lesson so it's a great place to explore the basic idea of gamification in the classroom without having to overcommit. Check the GenCon program for the room.
I will be presenting "The Magic Circle of the Gamified Classroom" at GenCon on July 31 from 10am to 11 am. This presentation lays out the core arguments for gamifying classrooms. Great for anyone thinking about doing this and for others who want to hear the case made for this teaching method. Check the GenCon program for the room.