Transforming education through games, gamification and game-based learning.

Contributors

Jon Cassie, Senior Editor Jon Cassie is the Senior Editor of Game Level Learn and a host of the Game Level Learn podcast. His book, Level Up Your Classroom, was published in 2016 by ASCD. He is the Director of Curriculum and Innovation at TVT Community Day School in Irvine, California, where he works to enhance the teaching practice and learning opportunities of faculty and students. When he isn't working with students and teachers or presenting at conferences across the country (and across the globe) on gamification and game-based learning, he can usually be found board gaming with friends or spending time with his partner in Azeroth.

Jon Cassie, Senior Editor

Jon Cassie is the Senior Editor of Game Level Learn and a host of the Game Level Learn podcast. His book, Level Up Your Classroom, was published in 2016 by ASCD. He is the Director of Curriculum and Innovation at TVT Community Day School in Irvine, California, where he works to enhance the teaching practice and learning opportunities of faculty and students. When he isn't working with students and teachers or presenting at conferences across the country (and across the globe) on gamification and game-based learning, he can usually be found board gaming with friends or spending time with his partner in Azeroth.

Tim Handley, Contributing Editor Scientist, educator, gamer, and dreamer. Tim has degrees in both physics and ecology. He has worked as a member of technical staff at NASA’s Jet Propulsion Laboratory, and as an ecologist at the National Park Service. Much as he enjoyed the art of science, he discovered that he enjoyed outreach even more. He is the founder of Mindful Mammoth, where he now works as a combination educator and designer, developing activities and games to promote the understanding and appreciation of science, nature, and life through play.

Tim Handley, Contributing Editor

Scientist, educator, gamer, and dreamer. Tim has degrees in both physics and ecology. He has worked as a member of technical staff at NASA’s Jet Propulsion Laboratory, and as an ecologist at the National Park Service. Much as he enjoyed the art of science, he discovered that he enjoyed outreach even more. He is the founder of Mindful Mammoth, where he now works as a combination educator and designer, developing activities and games to promote the understanding and appreciation of science, nature, and life through play.

 
Rahul Kanojia, Contributing Editor I call myself a rogue because I believe in versatility and adaptability. I also believe in the raw creative spirit required to truly be considered innovative. The tenacity, dedication and willingness to fail and persist in order to attain the vision desired by both myself and all of my fellow rogues. To this goal I  hold myself dutifully and admirably. Helping people navigate around and rise above the challenges they face is my pride as a self-proclaimed rogue designer.  Our goal is to redefine the medium of games. We don't believe in simply games, but instead we want people to take back control of their time, and feel proud and genuinely thankful for having spent time with our products. To re-engage them in the real world and take their experience with our products and make it work for them, to bring them knowledge that they can reapply to their lives to improve them for the better. That is what it means to develop interactive media built for a modern evolving world and provides secondary utility beyond entertainment. That is what it means to Break Free and Go Rogue. Our current project will be a fantastic tool that allows people to engage with their favorite games in new and profound ways. Most notably we wish to create a platform that understands its audience and aims to assist them in discovering the best games for them, while also using the platform to help educators and gamers learn about how certain games could potentially be utilized in the classroom setting, as well as providing players with the educational context and relevance, also to help educators build lesson plans based on the player profile’s of their students.   So #JoinUsInTheAdventure as we create a game-based social media platform for the classroom of the future and an alternate smart storefront that understands what the user wants before the user themselves! Unlock the Doors to, discovery, learning, play and new worlds with The Game Key! .

Rahul Kanojia, Contributing Editor

I call myself a rogue because I believe in versatility and adaptability. I also believe in the raw creative spirit required to truly be considered innovative. The tenacity, dedication and willingness to fail and persist in order to attain the vision desired by both myself and all of my fellow rogues. To this goal I  hold myself dutifully and admirably. Helping people navigate around and rise above the challenges they face is my pride as a self-proclaimed rogue designer. 

Our goal is to redefine the medium of games. We don't believe in simply games, but instead we want people to take back control of their time, and feel proud and genuinely thankful for having spent time with our products. To re-engage them in the real world and take their experience with our products and make it work for them, to bring them knowledge that they can reapply to their lives to improve them for the better. That is what it means to develop interactive media built for a modern evolving world and provides secondary utility beyond entertainment. That is what it means to Break Free and Go Rogue.

Our current project will be a fantastic tool that allows people to engage with their favorite games in new and profound ways. Most notably we wish to create a platform that understands its audience and aims to assist them in discovering the best games for them, while also using the platform to help educators and gamers learn about how certain games could potentially be utilized in the classroom setting, as well as providing players with the educational context and relevance, also to help educators build lesson plans based on the player profile’s of their students.

 

So #JoinUsInTheAdventure as we create a game-based social media platform for the classroom of the future and an alternate smart storefront that understands what the user wants before the user themselves! Unlock the Doors to, discovery, learning, play and new worlds with The Game Key!

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Tracy Wazenegger, Contributing Editor As a veteran educator, and long-time gamer, Tracy is enthusiastically exploring and bringing gamification to her classroom learning communities, like her Chemistry class where the students have to solve puzzles and find the secret code to escape the classroom. She’s a masters educated chemist in her thirteenth year of teaching at Sewickley Academy, where she also serves as the Grade 12 Dean. She’s the organizer for the Pittsburgh chapter of the National Coalition of Gamers and hosts many gaming events every month, such as MEEPLE. When she’s not gaming, she’s exploring the world, planning another trip, or diving into new games and new experiences -- how about a content-driven escape room in your class? Yes please!

Tracy Wazenegger, Contributing Editor

As a veteran educator, and long-time gamer, Tracy is enthusiastically exploring and bringing gamification to her classroom learning communities, like her Chemistry class where the students have to solve puzzles and find the secret code to escape the classroom. She’s a masters educated chemist in her thirteenth year of teaching at Sewickley Academy, where she also serves as the Grade 12 Dean. She’s the organizer for the Pittsburgh chapter of the National Coalition of Gamers and hosts many gaming events every month, such as MEEPLE. When she’s not gaming, she’s exploring the world, planning another trip, or diving into new games and new experiences -- how about a content-driven escape room in your class? Yes please!