Rahul Kanojia, Contributing Editor
I call myself a rogue because I believe in versatility and adaptability. I also believe in the raw creative spirit required to truly be considered innovative. The tenacity, dedication and willingness to fail and persist in order to attain the vision desired by both myself and all of my fellow rogues. To this goal I hold myself dutifully and admirably. Helping people navigate around and rise above the challenges they face is my pride as a self-proclaimed rogue designer.
Our goal is to redefine the medium of games. We don't believe in simply games, but instead we want people to take back control of their time, and feel proud and genuinely thankful for having spent time with our products. To re-engage them in the real world and take their experience with our products and make it work for them, to bring them knowledge that they can reapply to their lives to improve them for the better. That is what it means to develop interactive media built for a modern evolving world and provides secondary utility beyond entertainment. That is what it means to Break Free and Go Rogue.
Our current project will be a fantastic tool that allows people to engage with their favorite games in new and profound ways. Most notably we wish to create a platform that understands its audience and aims to assist them in discovering the best games for them, while also using the platform to help educators and gamers learn about how certain games could potentially be utilized in the classroom setting, as well as providing players with the educational context and relevance, also to help educators build lesson plans based on the player profile’s of their students.
So #JoinUsInTheAdventure as we create a game-based social media platform for the classroom of the future and an alternate smart storefront that understands what the user wants before the user themselves! Unlock the Doors to, discovery, learning, play and new worlds with The Game Key!